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Date uploaded | 2 years ago |
Version | 1.0.0 |
Download link | S2Mods-ClientKillCallback-1.0.0.zip |
Downloads | 9270 |
Dependency string | S2Mods-ClientKillCallback-1.0.0 |
README
KillCallback
Adds a client sided callback triggered each player kill in the match.
Note:
Thanks to Fifty#8113
and Spoon#1812
as they did most of the work on this, I just put it together and made it into a mod.
For end users:
This alone does nothing but is required for other mods to function.
If another mod listed this one as its dependency, download it!
For modders:
AddCallback_OnPlayerKilled( void functionref( entity victim, entity attacker, int damageSourceId ) callback )
Note: this is triggered each time a player gets killed in a match, not just by the client player. If you only care about client player's kills, simply check if attacker == GetLocalClientPlayer()
Any mods using this should have their priority higher than 1.