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ClientKillCallback
Used as a dependency for other mods, resource for modders.
Date uploaded | a year ago |
Version | 2.0.0 |
Download link | S2Mods-ClientKillCallback-2.0.0.zip |
Downloads | 7258 |
Dependency string | S2Mods-ClientKillCallback-2.0.0 |
README
KillCallback
Adds a client sided callback triggered each player kill in the match.
Note:
Thanks to Fifty#8113
and Spoon#1812
as they did most of the work on this, I just put it together and made it into a mod.
For end users:
This alone does nothing but is required for other mods to function.
If another mod listed this one as its dependency, download it!
For modders:
Due to the new update, all mods which require this one must be updated.
AddClientCallback_OnPlayerKilled ( void functionref ( ObituaryCallbackParams {entity victim, entity attacker, int damageSourceId, int scriptDamageType} ) customCallback)
With the new update made by Uniboi, the arguments of current callbacks need to be replaced with an ObituaryCallbackParams
struct.
The struct currently contains:
- attacker (entity)
- victim (entity)
- damageSourceId (int)
- scriptDamageType (int)
Example:
void function afterClientInit(){
AddCallback_OnPlayerKilled ( myCallbackFunction )
}
void function myCallbackFunction ( ObituaryCallbackParams inputParams ) {
if(inputParams.attacker == GetLocalClientPlayer() && DamageSourceIDToString(inputParams.damageSourceId) == "mp_weapon_sniper")
thread myOnKillFunction()
}
Note: this is triggered each time a player gets killed in a match, not just by the client player. If you only care about client player's kills, simply check if inputParams.attacker == GetLocalClientPlayer()