Fully customizable. Changed the position of each weapon separately

Main preset
Picked up the optimal in my opinion the proximity of the weapon and the FOV when aiming
Weapon positions will be selected based on QoL and realism
Changed the position of all weapons (38)

Additional presets
Add freshness, but will not make cardinal deterrent changes

Installation
Disable mods that change the position of weapons, if any
Make a copy of the old version of the Complete Reposition so as not to lose the changes you made
If you want, copy the lines you changed or just the values
Unzip to Titanfall2\R2Northstar\mods
Files
1 Complete Reposition\keyvalues\scripts\weapons
- files with links to scripts
- Files should not be renamed
- They contain links to scripts with weapon configurations
- If the link is not correct, the configuration will not be applied
- If you rename the script, you will need to change the link as well
2 Complete Reposition\mod\scripts\weapons
- scripts with configurations
- Configurations for each gun (31)
- You can edit them and change their name
- If you change the config name, you will need to change the link in the corresponding
keyvalues\scripts\weapons
- References are registered in
Actual_Weapon_Names.txt
- To enable or disable the setting - put or remove
//
- Lines can be added and removed
- There are hints in the script of each weapon
- Tenths and hundredths can be used (4.20, 6.9, -13.37)
- Mod scripts are only read at startup. You can change files while playing (minimize the game). To apply the changes, restart the game or exit to the main menu and reload the mods through the console or special menu
- You can assign one config file to multiple guns. It is desirable that the configurations match as much as possible (used sights, particles). To do this, in the files
Complete Reposition\keyvalues\scripts\weapons
you need to change the links
- Each setting is read once. Example: if viewmodel_offset_hip has already been read, then the following lines of viewmodel_offset_hip will not be read
You can not put
//
before
- You cannot remove empty sections in Mods. This will break the order of weapon modifications, they will not work correctly in the game
Main Settings
viewmodel_offset_hip
- Weapon position when firing from the hip and idle position
zoom_fov
- Zoom level while aiming
zoom_fov_viewmodel
- Weapon visibility while aiming
viewmodel_offset_ads
- Weapon displacement when aiming
dof_zoom_...
- Depth of field
Setup Guide
1 viewmodel_offset_hip
- Weapons can be moved (-left/X/right front/Z/-back up/Y/-down)
- You can't rotate the weapon clockwise/counterclockwise. The weapon is always directed to the center of the screen (as well as the HUD)
- You can have multiple position lines in the same file, but only one can be active, others must be preceded by
//
- You can put
//
anywhere, so you can keep a few values you need and quickly switch between them
- If you put Sniper Rifles too far (+-2), then the reticle of the optics will be visible, it will greatly impair visibility
- Model shift in also means the corresponding shift of the weapon in crouching and running, on the wall, in falling and jumping
- Due to the size of the titan weapons, the result is visible at values of +-3

2 zoom_fov
- Zoom level while aiming
- Zoom level available for each scope
3 zoom_fov_viewmodel
- Weapon visibility while aiming (high value = away from cam, low = close to cam)
- It's better to use this command than viewmodel_offset_ads
- At a high angle of view on Double Take, the pilot's left hand will "float" for a while
- Sniper optics - picture over the model
- High Kraber and Long Bow visibility values will result in distortion (+-80)
- FOV close to standard is +-20
- There are stubs in configurations that are best ignored (//ignore). Making changes will not give a result, or will lead to bugs

4 viewmodel_offset_ads
- Weapons can be moved (-left/X/right front/Z/-back up/Y/-down). Shift leads to broken aim. The scripts contain the necessary values
5 dof_zoom_...
- Depth of field commands. DOF when aiming is disabled for all weapons
Changelog
1.0.0
1.1.0
- Added 31st weapon - Smart Pistol
- CAR - added ammo indicator when aiming (fix - Creamy#5877)
- EVA - added ammo indicator with Redline, Threat (fix - Creamy#5877)
- P2016 - added a setting to change the position of the weapon when aiming
- L-star and Devotion - iron sight fix
- Reposition of Ordnance
- Reposition of Tacticals (Pulse blade)
- New presets
- Reworking the main preset
- Expanded settings functionality
- Added new hints
- Rewritten setup guide
- Optimization
- Bugfix
- File restructuring
- And other
1.2.0
- Titan weapons
- More Tacticals (A-Wall, Phase Shift)
- More Boosts (Hard Cover)
- Bugfix
1.3.0
- Titan abilities
- Titan melee
- More Boosts (Ticks)
- Reposition of Cores
- New presets for Primary, Secondary pistols and SP MK6 (unique positions)
- Refinement of presets
- Bugfix
Future updates
- Rework of sights for weapons (remove the raised barrel)
- Reposition of Boosts (card in hand)
- Reposition of Pilot Melee
- Weapon rotation
Sources
Reference - CustomScopeFOV
Ammo indicators - Creamy#5877
Actual_Weapon_Names.txt - Mysterious#7899
You have a question - write to Discord: Dubaser#8343