S2Mods-KraberPrimrose icon

KraberPrimrose

A Client-Sided visual mod for the Kraber. Now featuring a Kill-Reactive, customisable skin.

By S2Mods
Last updated 9 months ago
Total downloads 13474
Total rating 7 
Categories Skins Mods Client-side Language: EN Models
Dependency string S2Mods-KraberPrimrose-2.4.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

S2Mods-ClientKillCallback-2.0.0 icon
S2Mods-ClientKillCallback

Used as a dependency for other mods, resource for modders.

Preferred version: 2.0.0

README

Kraber Primrose Accelerator

A visual-only, client-side-only mod for the Kraber.


Contact:

In case of any crashes and/or questions ping me (S2ymi#6601) on the Official Northstar Discord in the #modding-chat channel

Previews:


Changelog:

v2.4.1:

  • Made compatible with NS merged ModSettings

v2.4.0:

  • Added ClientKillCallback v2.0.0 compatibility
  • The Primrose Skin is now a part of this mod
    • The neon parts of the skin can be be customised with ModSettings
    • If you wish to use another skin, delete the paks folder from the Mod's files
  • Added further options for customising the rest of the model

v2.3.1:

  • Added ModSettings v2.0.0+ compatibility

v2.3.0:

  • Added an animated Energy and Fire effect to the barrel, complete with Colour and Intensity options
  • Added more options to the Ammo Counter (Colour and Intensity)

v2.2.0:

  • Added a fully custom Ammo Counter
  • Reworked the Impact Effects
  • Added an optional lasting flare Impact Effect
  • Added an optional big shockwave Impact Effect
  • Included the blue Scope and Crosshair seen in the preview videos

v2.1.1:

  • Removed the shotgun crosshair which wasn't supposed to be there

v2.1.0:

  • Added an Arc Beam triggered by getting a kill
    • Can be seen in the new preview video
  • Reformated Thunderstore description and Icon

v2.0.0:

  • ModSettings Options
  • Custom Name and Description
  • Lots of Particle and Sound Effects on Reload, Fire, Projectile and Impact
  • 2 Firing modes, switchable using Z
  • Custom RUI elements displaying the current Mode
  • Weapon Flyouts on Mode switch
  • Changed Ammo Counter
  • No interference with Custom Offsets or Crosshairs

Versions below 2.0.0 aren't listed here due to not being uploaded by me and only difference being ModSettings support


Settings:

  • Indicator (HUD element displaying the current Mode):
    • Base Alpha
    • ADS Alpha
      • Setting both of those to 0 effectively removes the indicator
    • Size
    • Colour
      • Standard RGB, range: 0-1
    • Position
    • Only the x and y values matter; range: 0-1; 0 0 0 is the top left corner, 1 1 0 is the bottom right one
  • S/FX:
    • Projectile FX On/Off (Also affects Impact FX)
    • Reload FX On/Off
    • Weapon Flyouts On/Off
    • Impact FX On/Off
    • Shockwave Impact FX On/Off
    • Impact Flare FX On/Off
    • Kill Beam On/Off
      • This spawns an Arc Beam from the player you killed to the end of Kraber's barrel
    • Kill Beam Direction
      • The Beam's thicker near its starting position
  • Model (Neon, Fire and Ammo counter have the following settings):
    • Watch the v2.4.0 preview video to get a better understanding of all of these
    • Primary Colour
    • Secondary Colour
    • Primary Intensity
    • Secondary Intensity
    • Colour Style
      • "Mode dependent", "Always Blue", "Always Red", "Custom Colour", "RGB Cycle", "Off"
    • Colour Special Effects
      • "None", "Colour Cycle", "Kill Reactive"
      • Secondary Colours are taken into account only with the "Custom Colour" Style, other modes have preset colours for A6K and Baseline firing modes
    • Settings regarding the Special Effects