All mods
Sacrosanct Order Modpack for OutwardDE.
Last updated: 2 days ago
This mod series overhauls Base Vanilla skilltrees by adding new skills, editing existing skills and changing their layouts. Also adds muskets and handguns for mainhand!
Last updated: 2 weeks ago
Grasp the true power of literacy. (Slush used to port this over, but it broke. This is the working version.)
Last updated: 2 months ago
Lets you configure many game mechanics! Comes with lots of QoL, too :)
Last updated: 2 months ago
This mod part reworks Hex Mage skilltrees/skills and adds a revamped/changed version of the original Blood Mage by Llama_Mage.
Last updated: 5 months ago
18 Brand New Start Scenarios with an alternative intro Quest, some with unique gameplay changes to spice new playthroughs or join factions immediately
Last updated: 5 months ago
For NORMAL & Hardcore Modes. Improved AI, deadlier scenarios, hardened survival and unique mechanics.
Last updated: 6 months ago
Remove the 7 days town reset. You can now keep your hobo camp like in Oldward.
Last updated: 6 months ago
Original Classes: Shinobi + Chrono-Magic + Spellslinger + Soul-Mage + Mad Whisperer + Apothecaries + SelfDefence with universal perks like Drink on the move, charged heavy attacks, dodge cancelling, and more!
Last updated: 6 months ago
This mod series reworks Base Vanilla skilltrees by adding new skills and changing their layouts.
Last updated: 8 months ago
This mod adds cursed diseases with unique mechanics! (Now Bug Free!)
Last updated: 8 months ago
An alternative to Outward's certain mechanics.
Last updated: 9 months ago
New cooking recipes, new convenient droptables and new Chef Class and Trainers
Last updated: 9 months ago
A collection of tweaks that aim to make combat more dynamic. Currently only one: Parry Cooldown.
Last updated: 10 months ago
Changes how time in the game is preceived with relative timeslots like Morning, Evening
Last updated: 10 months ago
This mod increases the quantity of gatherable loot (berries, mushrooms, iron, fish, etc.).
Last updated: 10 months ago
Adds a potion that significantly increases movement speed when not in combat. The increase gradually happens over time and resets upon entering combat. The potion and recipe has a chance to appear at the Soroborean Caravanner.
Last updated: 11 months ago
Allows the player to use the 'Learn' action during rest to have a chance to automatically learn recipes based on the items in their inventory. WARNING: Experimental mod, see readme
Last updated: a year ago
Removes time limits and optionally skips some timers.
Last updated: a year ago
Randomizes item drops, merchant inventories and enemy weapons.
Last updated: a year ago
This mod adds Wands and a Staff/Wand skill.
Last updated: a year ago
Because Sample gathering is a chore
Last updated: a year ago
With this mod you can throw you shield by mind alone. Try using your new-found abilities inside of a sigil. You might like the result.
Last updated: a year ago